

The normal combat system is actually unique in its own way as well. The unique style just differs from each world. The one in Wonderland is like a Sin and Punishment styled thing like you're running up buildings and walls in a forth person type view and you have to shoot oncoming obstacles and Heartless. See a Heartless, whack it and you engage in battle. It's unique element is a turn based Final Fantasy styled battle system. Just like the Super Mario Brothers! Another one I like is the one in the Olympus Coliseum world. For example in Traverse Town the unique gameplay element of that world is a 2D side-scrolling platforming like sequence with the camera always moving to the right type thing. In fact there's so much diversity that some people and critics may not even like the game. Another thing I really like about Re:coded is that it has lot of diversity. And when they say fully-fledged they really mean fully-fledged. *Looks at Super Mario All-Stars: 25th Anniversary Edition*. You see, the thing is with Kingdom Hearts Re:coded, is that this remake actually has a hell lot of effort put into it compared other ones. And that's exactly what I got and a little bit more. I was a little disappointed of the previous Kingdom Hearts title for the DS, Kingdom Hearts 358/2 Days, so I was expecting something a little better than the last effort. I was a little disappointed of the previous Kingdom Kingdom Hearts is a very strange video game franchise.

Kingdom Hearts is a very strange video game franchise.
